Showing posts with label Minor Project. Show all posts
Showing posts with label Minor Project. Show all posts

Wednesday, 13 January 2016

@Alan @Phil: Stock-take in Preparation for Major Project

How my Minor Project went

Based upon the aim I had given myself for the minor project on the 6th November 2015, this project was for the most part unsuccessful:

To produce fully rigged 3D character models of Hydrogen, Oxygen, Iron and Water for episode one of Elements Academy, as well as expression sheets and concept art of the Academy exterior and Science classroom.

I have fully modeled Iron and partially modeled Hydrogen, however I have not modeled Water and Oxygen. Iron has also been textured to look like a vinyl figure, so this aspect is successful. Iron has not been rigged nor skinned, so I have entirely failed to achieve this aim, since no relevant characters are yet ready for animation. There are no expression sheets for any of the characters. Creation of concept art for the Academy exterior & science classroom interior has not been started.

All characters for episode one have been designed to a high standard and are considered a success, however orthographic projections have only been created for Iron, the Side View of which is not an accurate representation of what Iron would look like from his side. The design process of the characters began very slow, but has gradually become quicker.

It is positive to note that a successful logo has been designed and the merchandisability of Elements Academy has been thought about and incorporated throughout much of the work.

Based upon the graph below, the overall success of this project is only 6 out of 24, this low score is down to the amount of work submitted rather than the quality of said work.

Minor Project Aims Success Level
Iron
Oxygen
Water
Hydrogen
Academy exterior
Science classroom
Total
6/24
Finalised Design
1/1
1/1
1/1
N/A
0/1
0/1
3/5
Orthographics
0.8/1
0/1
0/1
N/A
N/A
N/A
0.8/3
3D Modelled
1/1
0/1
0/1
0.2/1
N/A
N/A
1.2/4
Rigged
0/1
0/1
0/1
0/1
N/A
N/A
0/4
Skinned
0/1
0/1
0/1
0/1
N/A
N/A
0/4
Textured
1/1
0/1
0/1
0/1
N/A
N/A
1/4

Next stages

1.    Create Iron’s skeleton
2.    Figure out how to prevent his bump map animating when he moves, or replace it with a Photoshop-based bump map, this would require UV mapping of Iron and as a result of all the other characters too.
3.    Skin Iron
4.    Rig Iron
5.    Design the Orthographic views for Water & Oxygen
6.    Finish modeling Hydrogen
7.    Either UV Map Hydrogen or apply the Vinyl texture
8.    Design the Academy’s exterior
9.    Create Hydrogen’s skeleton
10. Skin & Rig Hydrogen
11. Design the Science classroom

More stages to be listed…

Saturday, 9 January 2016

@Phil [Minor Project] 45: Water Character; Shoelace Tests & Favourite Design

In response to Phil's feedback on my previous post I have tested out shoelaces to more clearly connect Water's feet to trainers. At first I was torn between 94 and 98, however I realised that whilst 94 was more simple, this simplicity may lead to the X shape being confused as just being a pattern rather than representing the laces, which 98's laces present as much more clearly. As a result, 98 is my favourite thumbnail.

Favourite

Water character thumbnails 83-98

Shoelaces Influence Map

[Minor Project] 44: Water Character; More Foot Thumbnails & Water 79-82

Feedback by Jackie on my previous Water foot designs indicated that the sole was a little too hoof-like, and that what the sole was supposed to be wasn't clear. Jackie showed me a sketch of Water's foot where the sole wasn't so obviously a separate part of the foot but rather part of the main shape; as if painted on to the foot rather than stuck on. Having a sole that is painted on would make the manufacturing of Water's feet easier when produced in the form of a merchandised toy.

Favourite

In response to Jackie's feedback I created more foot thumbnails. After selecting my favourite foot thumbnails (41, 52, 60 & 63) I tested them out with Water's body and hands, my favourite of which is 81. This will also act as Water's final non-orthographic front view.

Water foot thumbnails 41-65

Water character thumbnails 79-82

Why use a sole in the first place?
The point of the sole is to further connect Water to athleticism and energy by taking design inspiration from trainer shoes; this connection will be much clearer in Water's side view. Because of the wide usage of trainers by both sexes in reality, this may also help to suggest that Water is not a 'girly-girl'; at least via contrast to more clearly feminine footwear such as heels.

With all these extra design elements, how have you kept to your 4-colour rule?
I have kept to my rule of a maximum of 4 colours per character by using the same bluish-white for both the headband and sole. While in the design itself more than four colours/shades of blue have been used, in the case of the mouth and nose this is only for clarity. As a 3D model the only colours that will be used are: white for the eye-whites (sclera), black for the pupils & lashes, bluish-white for the headband & sole, and blue for the body's colour.

Monday, 4 January 2016

@Phil [Minor Project] 42: Water Character; Hand Thumbnails & Water 70-74

I have decided to keep my favourite colour scheme presented in my previous Water post. Next up I will be designing Water's feet, meanwhile my favourite hand thumbnail is H14 and my favourite hands & body thumbnail is 74.


Favourite

Water character hand thumbnails H01-H18

Water character hand & body thumbnails (70-74)

Saturday, 2 January 2016

[Minor Project] 41: Iron Character; Torso, Hands & Feet 3D Models Dev



Textured Iron character model

@Phil [Minor Project] 40: Water Character; Colour Tests 01-05

Because I was already dealing with blue during Oxygen's colour testing, I have decided to begin my Water colour testing by picking from some of his colour tests. As usual I will also do some colour picking using my Water character's Influence Map, but for now CL02 is my favourite.

Favourite Water colour test & Oxygen comparison (not to scale)



Oxygen's colour tests

Water's Influence Map

[Minor Project] 39: Water Character; Thumbnails 55-69 & Favourite

In response to Phil's feedback on my previous Water character thumbnails I have flipped her 'quiff' in the opposite direction of Oxygen's. At first this made Water's body feel quite unstable, as if she was constantly leaning to the right, so I rotated the body to better centre the quiff. I then proceeded to do various other experiments with her design, such as improving the shape of her mouth. Next up I will perform some colour tests and get designing the hands and feet...

Favourite

Water thumbnails 55-69

Water thumbnail 69 & Oxygen comparison (not to scale)

Wednesday, 30 December 2015

[Minor Project] 38: Iron Character; Modelling & Texturing Complete



While I compile and sort my development images, these high resolution images act as evidence of the completion of my Iron character's modelling and texturing. He has been textured to look like a vinyl toy, which of course required a lot of tweaking! I have used a Mia_Material_X texture with a carefully customised Matte Plastic preset and a Maya-based bump map. My own small collection of vinyl toys proved extremely useful for figuring out the texture's attributes, especially my Bender figure. 

I have not made Iron's hands retractable because in 3D it feels like the extra complexity of having hand-alcoves in Iron's side would be out of place. If some form of sliding panel were used to hide the hands when retracted such an option would be stepping too far into robot territory.

Texture Influences
Bender vinyl figure


Saturday, 26 December 2015

@Phil [Minor Project] 37: Water Character; Thumbnails 15-54

The grayscale colour scheme is not representative of Water's final colour scheme, also her feet and hands have yet to be designed. If you would like to find out more about my Water character and view her Influence Map please click over to my previous post. My favourite thumbnails are 4349 and 47.

Favourites

Water character thumbnails 15-34

Water character thumbnails 35-54

Wednesday, 23 December 2015

[Minor Project] 36: Water Character; Revised Influence Map & Character Info

During a previous tutorial with Phil, we discussed various aspects of Water's personality. Water will be female, she'll also be best friends with Oxygen in the sense of a Jack & Jill, Harry & Hermione, or head boy & head girl kind of relationship. Hydrogen may have a crush on Water, making him jealous of Oxygen's friendship with her. This jealousy would be the reason behind the argument between Oxygen and Hydrogen in episode one of Elements Academy.


Like Oxygen, Water will be a popular character because in reality water brings life; children also grow up with water and oxygen being a good thing. As well as popular, Water will be powerful, confident and courageous, whilst also energetic and sporty. She is not a "girly girl", nor drippy. Phil suggests that Water and Oxygen would be the characters that re-occur the most within the Elements Academy series.

[Minor Project] 35: Iron Character; Head 3D Model Development Page

The page's size is 41.05cm by 23.09cm, with a ratio of 16:9. This allows the page to fit perfectly within the Art Of presentation, and would transfer well into a physical copy of the Art Of. This image is intended to be viewed at a larger size, accessible by left clicking on the image, or right clicking and selecting Open Image in New Tab


Inspired by Tom McDowell's presentation during his visiting lecture, the Elements Academy logo will be visible throughout the Art Of presentation. As above, the requirement of the logo to be depicted on a black / dark background will be expanded into the full presentation; the use of font and its colour also stem from the logo.

Thursday, 17 December 2015

@Alan [Minor Project] 33: Iron Character; Modelling 02

FAO Alan
Since Iron's eyes aren't made up of spheres, what do you think the best alternative is for animating the pupil? After researching Sonic 3D models I came across the idea of using animated UVs, or animating a black circular plane moving over the surface of the eyes; would any of these be a suitable option?

On a separate note, I may have misheard one of my classmates last week, but is rigging (or building the skeleton?) now a significantly/completely different process in Maya 2016?



Iron head progress: smoothed mesh

First eyes test (to be revised)

Some Progress Info
Development of the head will be compiled and uploaded in a separate post. Here's Iron's head progress so far! 

See here for the models of his torso and feet so far.

I had tested out Iron's eyes but quickly realised that having them slightly bulbous did not work. I will experiment with flatter eyes and having them set deeper in the head.


Perspective

Front

Side

Cross-section (Persp)