Showing posts with label posing. Show all posts
Showing posts with label posing. Show all posts
Saturday, 2 July 2016
[ND16] 15: 'Elements Academy' Ep 01: Wat(er)'s Your Problem?
Labels:
2D animation,
3D animation,
3D modelling,
Adobe After Effects,
Adobe Illustrator,
adobe photoshop,
Adobe Premier Pro,
alumni,
animation,
Autodesk Maya,
Camera,
Elements Academy,
ND16,
posing,
Science,
V/O
Tuesday, 28 June 2016
[ND16] 14: Elements Academy; Full Act II Pre-Vis
Backing music and other sfx will be added later this week.
Sunday, 19 June 2016
@Alan [ND16] 13: Elements Academy; Act II Pre-Vis - Pts 1 to 7
For my revised pre-vis I have experimented with multiple camera positions, my favourite is Version 3.
Favourite
Other Versions
Thursday, 16 June 2016
Sunday, 12 June 2016
@Alan [ND16] 08: Elements Academy; Act II Pre-Vis - Pt 1 (Take 1)
Any feedback regarding camera positioning, timing, or character posing would be greatly appreciated.
Tuesday, 10 May 2016
Monday, 9 May 2016
Sunday, 8 May 2016
[Major Project] 55: Character Turnarounds; Colour & Wireframe Passes
The music is I Like It That Way 4 (60), purchased on a Home & Student license from Audio Network, which is a longer version of the music used for my now-defunct intro animatic. The character names are written in the font Bubbleboddy Neue, by ZetaFonts on Dafont.
Saturday, 7 May 2016
@Phil [Major Project] 54: Character Turnarounds; Colour Pass
I will be setting up the wireframe pass for each of my characters once I have made progress with the Iron + Tablet scene. I rendered out my turnarounds using garagefarm.net at High Priority, which cost between $4 - $6 per 200 frame turnaround; not the $200 total I had been imagining! I have yet to fully eat through all of the 50 free render credits, as negotiated for us by our course leader Phil.
Monday, 2 May 2016
@Phil [Major Project] 51: Animation/Pre-Vis 01; Collision Scene - Progress 01
Using stepped animation I have been figuring out the key poses for my collision/conflict scene. I have set up five different poses spanning the beginning of the scene to just before the explosion happens. These have been explored with a variety of camera angles, which are shown in their intended order, and numbered to make it easier to provide feedback on specific shots. The current timing of the shots and poses does not represent that of the final animation.
Saturday, 30 April 2016
@Phil [Major Project] 49: Conflict Scene Posed - Various Shot Tests
I'm getting this scene complete first because it is the most complex of them all, since there are so many interacting pieces. For this scene I will be using multiple shots, so I have tested out various camera angles. Hannah suggested beginning with Shot 1, switching to Shot 2 when Hydrogen 01 lunges at Oxygen, and then to Shot 4 when the chemistry equipment begins to fall. Any feedback on camera shots and/or character posing would be greatly appreciated!
3RD-PERSON OXY pulls a silly face at HYD 01, making HYD 01 furious. HYD 01 rises up as he raises his fist to punch OXY & lunges at him, knocking the table & causing chemistry equipment to fall toward the floor. Both OXY and IRON reflexively try to catch the falling equipment but OXY accidentally slams into IRON’s chest, causing sparks. Meanwhile HYD 02 tries to hold his brother back, failing this he falls on HYD 01’s back instead. HYD 01 continues to lunge and contacts OXY at the exact moment OXY slams into IRON.
Individual Shots
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Shot Test 01 |
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Shot Test 02 |
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Shot Test 03 |
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Shot Test 04 |
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Shot Test 05 |
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Shot Test 06 |
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Shot Test 07 |
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Shot Test 08 |
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Shot Test 09 |
Saturday, 9 April 2016
Friday, 8 April 2016
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