Here is the segment of our animation that I animated and performed teh camera work for, I also added any sound heard in versions of our animation including pre-vis and the most developed version as shown at the Crit.
Tasks I am soon to upload are the rigging of the female character as done by me, as well as the skinning of her head and hands - the rest of her body was done by Adam so I could animate the depicted part of 'Bon Appétite'.
Showing posts with label Yr 2 Maya. Show all posts
Showing posts with label Yr 2 Maya. Show all posts
Thursday, 11 December 2014
Monday, 1 December 2014
[Narrative] 46: “Bon Appétit” Revised Pre-Vis – Clip and Events Desc.
More Pre-Vis? This Late?!
After Sukhi's advice and previous comments from Alan, I have changed much of the events of our story. I returned to the pre-vis to better help us visualise the events and camera setup when animating.
When animating for the revised pre-vis I began by performing more detailed movements with the default characters, however I took advice from a classmate concerning this being unnecessary considering the exact motions would be repeated in the final animation; this resulted in me simply performing basic movements of the objects and characters themselves to illustrate what would be happening - this can be seen in the form of floating objects.
The camera positioning seen in this clip is not representative of what will be used in the animation itself. I had tested out other camera angles with our previous pre-vis but I am unable to upload them tonight due to software differences.
Further Events
To save wasting time I have decided to detail the rest of the main events with bullet points, these are:
After Sukhi's advice and previous comments from Alan, I have changed much of the events of our story. I returned to the pre-vis to better help us visualise the events and camera setup when animating.
When animating for the revised pre-vis I began by performing more detailed movements with the default characters, however I took advice from a classmate concerning this being unnecessary considering the exact motions would be repeated in the final animation; this resulted in me simply performing basic movements of the objects and characters themselves to illustrate what would be happening - this can be seen in the form of floating objects.
The camera positioning seen in this clip is not representative of what will be used in the animation itself. I had tested out other camera angles with our previous pre-vis but I am unable to upload them tonight due to software differences.
Further Events
To save wasting time I have decided to detail the rest of the main events with bullet points, these are:
- As the guy shakes multiple spices into the pan, each time he puts one back down it slowly dislodges an apple holding the shelf up; the apple being sat in a fruit bowl beneath the shelf. Many of the spices he forgets to put the lid back on.
- As the incline grows everything on the shelf slowly begins sliding towards the spice rack.
- Eventually the apple is completely dislodged from beneath the shelf, causing the shelf to fall and knock the spice rack over.
- Knocking various open and unopened spices into the pan.
- While panicking the guy tries to remedy the situation, pulling stuff out of the pan.
- In the confusion he hits his head on the heat extractor, this leaves him dazed, causes the already loose pans to fall down and causes a wonky overhead cupboard to open further.
- He tastes the food, hates it.
- While dazed and hoping to cover up the bad taste so his date enjoys it, just missing pans on the floor, he moves over to the fridge but hits his head on the open cupboard.
- Even more dazed he slips on a pan, as he falls he hangs onto the fridge handle, swinging with the open door before falling on his behind - meanwhile a couple of objects fall out of the open fridge and hit his head.
- CUT TO CREDITS
- Post-Credits: We see him nervously present a plate of the disgusting food to his date (possibly while rubbing his head with his other hand) hoping by some luck she likes it, after taking a hesitant bite, she loves it and begins to scoff it.
- END
Saturday, 29 November 2014
[Narrative] 44: Bon Appétit: Pre-Vis with Sound
Pre-Vis created by Adam, sound added by me. All royalty free sound effects will be referenced in a later post.
Thursday, 27 November 2014
Monday, 24 November 2014
Sunday, 23 November 2014
Wednesday, 19 November 2014
[Narrative] 38: Male Character Modelling; Head Progress 05 - COMPLETE
I am aware of several errors in the model, the most significant of these exist as part of the hair - these include: a triangle at the back of the head and the hair wrapping around the back of the head in an odd manner, and the likely unnecessary high level of geometry used to make up the hair, among other errors I may not be aware of.
An error that does not require remedying is the width of the face, this is purely the fault of the character's symmetry at an orthographic level.
It is hoped that I will have the full character model complete by tomorrow at 2pm, at which point I plan to receive guidance from Alan concerning fixing my model's issues.
Since my last post I have given the nose nostrils, completed the throat, modelled the hair, modelled the eyebrows and added the eyes. The eyebrows had to be scaled up because in three dimensions they looked too small and feminine.
An error that does not require remedying is the width of the face, this is purely the fault of the character's symmetry at an orthographic level.
It is hoped that I will have the full character model complete by tomorrow at 2pm, at which point I plan to receive guidance from Alan concerning fixing my model's issues.
Since my last post I have given the nose nostrils, completed the throat, modelled the hair, modelled the eyebrows and added the eyes. The eyebrows had to be scaled up because in three dimensions they looked too small and feminine.
Tuesday, 18 November 2014
[Narrative] 37: Male Character Modelling; Head Progress 04
With the head nearly complete, I will soon be able to move on to modelling the hair and body - a process which will be much quicker and easier due to their relative simplicity.
While some things worked in 2D, they did not work in 3D; such as the lack of detail of the ears, the size of the nose, the lack of an iris and the angle of the ears.
I have also incorporated a subtle love heart shape into the design of the nose. At the time of posting, the throat is currently in progress.
While some things worked in 2D, they did not work in 3D; such as the lack of detail of the ears, the size of the nose, the lack of an iris and the angle of the ears.
I have also incorporated a subtle love heart shape into the design of the nose. At the time of posting, the throat is currently in progress.
Friday, 14 November 2014
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