Showing posts with label Ideas. Show all posts
Showing posts with label Ideas. Show all posts

Monday, 17 November 2014

[Character Design] 21: Game Board; 3D Block Out

To better design for a 3D board game, I found it far easier to physically block out the board itself in three dimensions rather than struggle with gaining a suitable design in 2D.

Descending, the board's platforms include:
Crust, Upper Mantle, Lower Mantle, Outer Core, Inner Core, Deep Core. 




This design took inspiration from a cross-section of the Earth, the futuristic connotations of hexagons, the shape of a drill head and a cardboard cake stand. Within the middle is an elevator shaft which a small hexagonal platform navigates up and down between the sections of the Earth.

The white circular platform is not part of the board itself, nor do the colours represent actual colours of the game's design. The board game in its current form, stands at 70cm tall.



Further Influences

Monday, 10 November 2014

[Character Design] 17: Sulfur Creature Research & Possible Abilities

[source]

Next will be the creation of an Influence Map for the creature, then onto character design...


About sulfur
Sulfur dioxide can produce acid rain when in combination with water.

Brimstone of myth and legend. Yellow in colour. Known for its nasty odor when heated, due to the release of sulfur dioxide. Sulfur samples are very soft, with a 1.5 - 2.5 Mohs hardness. Melting point = 112.8°C, Boiling Point = 444.6°C. When melted also lets off toxic sulfur trioxide which causes a choking, burning sensation in the lungs.


About sulfuric acid
Toxic and Corrosive. Risks: Toxic by inhalation / in contact with skin / if swallowed. Causes severe burns. Irritating to eyes / respiratory system / skin. May cause cancer by inhalation. 

Safety advice includes not breathing gas/fumes/vapours/spray and to never add water. 

Contact with skin may cause redness, pain, severe burns. Contact with eyes may cause blurred vision, redness, pain, severe tissue burns and blindness.


Possible Creature Abilities

Due to sulfur toxicity, when within a certain area of effect, it will slow the player e.g. roll a 2, move 1.

Blood composed of sulfuric acid. Close combat will cause minor damage to the player per strike, due to creature wounds releasing acid blood.

When damaged, acid blood will release area of effect based fumes causing the player to lose focus, when moving the player must move in an irregular fashion e.g. roll a 5 = forward 1, diagonal 1, left 1, back 1, right 1. This effect will begin after 1 full turn of exposure, allowing the player time to escape.

If the player remains within the area of effect of the acid blood's fumes for more than two turns, this will induce a permanent cap on the players health e.g. if a player with a 90 point health cap with a health level of 80, consumes an item which gives them 20 health, they will only receive 10 hp and must not adjust their slider past 90 hp.

Ability to shoot acid rain 'missiles' at the player, doing gradual, but minor damage over a set number of turns. During these turns, the player is only able to move a maximum of two squares per turn.


Resources
http://www.esci.umn.edu/courses/1001/minerals/sulfur.shtml
http://www.msdsauthoring.com/sulfuric_acid_nugentec_ghs_msds.pdf
http://www.infoplease.com/encyclopedia/science/sulfuric-acid-uses-sulfuric-acid.html
https://www.youtube.com/watch?v=FoBbx_F5gys
http://www.rockcollector.co.uk/infocus/sulphur.php
http://www2.uncp.edu/home/mcclurem/ptable/sulfur/s.htm
http://www.chemicalelements.com/elements/s.html

Monday, 27 October 2014

[Character Design] 10: 60,000 Ft Under; Cyborg Development 01

Using the Influence Map I had previously created, I have begun to develop the Cyborg main character. Thumbnail 13 is my preferred design; next, I will take him into the colouring stage.



Main Thumbnail


Other Thumbnails


Thursday, 14 November 2013

'Secret Lair of an Insectoid Soldier' Revised Hero Prop Designs

See below images for important information related to the hero prop designs.
These designs also count as thumbnails 34 - 39.
The six hero prop designs. According to feedback so far, the most preferred designs are 1, 3 and 4.

The revised hero prop Influence Map.

Important information when viewing Hero Prop designs:

Character Profile synopsis
The story is set in ancient Egypt, it focuses on the hidden son of the Pharaoh, Akhenaten - known as Nemhisect so as a result is the rightful heir to the throne of Egypt. However for many years Nemhisect is led to believe that both his mother and father are dead. He begins as a common peasant but is forced into the Egyptian military and over 10 years rises to the rank of General due to his skill and resolve to serve the gods, General being the second most powerful position in Egypt - higher than all but the Pharaoh. 


On a nighttime raid on a camp of enemies of the Egyptians, he meets his true mother, who like himself has green eyes 'the colour of papyrus reeds' she tells him his father is Akhenaten and that she was exiled and tells him the meaning of his name, 'Apprentice to Horus, the god of war. The one true king of Egypt.'

This leads to Nemhisect taking his mother with him and challenging the Pharaoh, who then murders his mother in front of him. Nemhisect is locked away to keep the truth from spreading and experimented on by his father's servants, he is then embalmed alive with an apparently mystical oil of insects of the desert and the blood of the damned. He begins to mutate and breaks from the embalming's bindings. A mutated insectoid Nemhisect escapes, vowing revenge but knowing he does not yet have the power to defeat the Pharaoh and his men, he retreats underground and plans his revenge.


The insect connection
Some insects were considered to be sacred in ancient Egypt, the main one being the Scarab/dung beetle. The desert locust is also a well known insect of ancient Egypt, partly due to the 'Book of Exodus' story involving Moses in the Bible, in which an Egyptian Pharaoh and his people are attacked by 10 forms of plagues, one of which is a swarm of locusts.


Why a helmet/crown?
Feedback on the OGR indicated that a sword for a hero prop was too simple and not interesting enough as a sword was pretty much a blade with a nice handle, I realised this to be true so instead turned to designing a helmet / crown for Nemhisect. Keep in mind that he wants revenge for the lies of his father, the Pharaoh and the murder of his mother, her Payrus reed coloured eyes, that he is the rightful heir to the throne as well as the fact that he is a former - now insectoid - soldier.

The ancient Egyptians rarely wore armor however helmets are seen to have adorned the heads of those high up in the Egyptian military while crowns adorned the heads of the gods or the Pharaoh, who often was considered a god in their own right. Horus is the god of war, protection and the sky while Khepri is a Scarab-headed god who is the subordinate to the sun god Ra e.g. Horus.


Feedback so far
After asking Candice, Ernesta, Hannah and Heidi for feedback I have found out the preferred designs so far are:
1, which has been a preference three times. 3 and 4 have been a preference twice. 5 has been a preference once. As a result I have narrowed my choices down to 1, 3, or 4. Ernesta suggested that 5 had a feminine appearance so after looking at it with that in mind, I was in agreement and felt it would not be suitable for a male character, especially not one wanting revenge; there is also the fact that it is the most simplistic of the designs and would not pose enough of a challenge to create. It was also mentioned that realistically 6 would be too cumbersome for battle.


Related links

'Secret Lair of an Insectoid Soldier' Post-OGR Thumbnails: 25 - 33
Secret Lairs OGR Presentation (1)

Wednesday, 30 October 2013

Secret Lair of an Insectoid Soldier - Basic Character Profiles

Very brief basic Insectoid Soldier possible character profiles:
  1. Renegade insectoid soldier mutated by virus. This would be a so-called "bad guy" as it suites the renegade aspect more and allows for much more interesting lair design. A renegade soldier would be more likely to have a secret lair than a normal soldier who would instead be placed within army barracks.
  2. Civil war raging between territories of the insect population, invisible to humanity due to size and/or based underground - Insectoid soldier fighting for its people - whether the character is 'good' or 'bad' is entirely dependent on the side you support, they are simply doing what they have been ordered to do.
  3. Young insectoid "soldier" taking part in a play-fight type mock-war.
  4. Human-insect hybrid, hidden in the depths of the earth, rejected by humanity – fighting for freedom from humanity’s oppression.
After coming up with these ideas I'm considering merging 1 and 4 as they both have interesting aspects relating to the character's back story. So a back-story of a soldier turned renegade by the rejection of humanity when infected by a strange virus, possibly forced underground and only coming up from his lair to fight for freedom against those who are what they once was, human. This base back-story still leaves a huge amount of possibilities for lair design, however feedback would be much appreciated.

"Insectoid" Influence Map