Tuesday, 10 December 2013

Insectoid Soldier's Secret Lair: Modelling Refinement Nearly Complete

Again, all progress renders and screenshots to be compiled and posted at a later time.

All that's left to be modelled is the hero prop and water splashing out of the font, with lighting firmly established all that will be left to do is to UV Map and texture the lair. Then I can take a big step back to completing the concept art and producing any orthographic projections and prop sheets. While this is obviously not the normal pipeline order, it is definitely the last assignment in which such a method will become necessary.


4 comments:

  1. Danny, This looks really good man :)

    I really like the scarab beetles and the use of light on the hero prop.

    Could look pretty good if you whacked some texture on it tho, making it a bit more muddy and shizz like a little insect world :)

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    1. Cheers Scott :) not long until I'll be getting the UV Mapping and texturing going! Dirtying it up a bit is a really nice idea :D I'll experiment with dirt when the underlying painted limestone appearance has been established.

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  2. Agreed!! Its looking really good! :D Speaking of dirt maps, you could use the dirt maps as bumps into your scene like your alley ways which would make it look more mud like :) Keep it up!! Looking forward to see your finished piece!! :D

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    1. Thanks Joey, good idea :D unfortunately I've yet to do that tutorial (holiday catch-up) but from Simon's lesson I've got a basic idea of where to find them! I think, haha :)

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