@Alan I've been investigating my texture & lighting attributes in search of the cause of the brownish "ring" around much of my character, a feature that is also noticeable as part of Oxygen's model. Do you know how I can fix this, or make it look less prominent? Is this simply a result of there being no surroundings for Water's 0.500 Reflectivity to pick up on?
|"brownish ring" close-up|
|Water Face/Torso, Hands, Band & Shoes UV Map|
|Water Eyes UV Map|