Fig. 1: Thumbnails 25 to 33. |
These thumbnails focus more on the insectoid nature of the lair while also keeping a connection with ancient Egypt. At the moment I'm simply experimenting with different designs without thinking about the method at which the lair came to be, I have paraphrased the related parts of my reply to Phil on my OGR.
My insectoid soldier, Nemhisect could quite easily have spent years plotting his revenge and having once been a slave and then a skilled General, he'd be completely capable of carving out his own lair possibly from a pre-existing structure or excavating it himself. His reason for carving it is due to his resolve to serve the gods and the sacred nature of insects related to them. Further thumbnails will set this in stone.
All thumbnails apart from 29 and 32 were completed before our Photoshop lecturer, Jordan had provided feedback on my latest thumbnails. He truthfully stated that I need to watch my tonal values as my colour ranged from mid-grey to white rather than from black to white and demonstrated an example as to how I could achieve this by quickly painting over a duplicate of 33 (Fig. 2).
Fig. 2: Comparison between 33 and Jordan's quick paint-over to show the importance of effective tonal values. |
My thumbnailing method is currently to spend a time limit of 5 minutes on each before moving on to the next then eventually coming back to those for which I feel it necessary. All required information concerning the character profile / back story, visual concept as well as previous influence maps and thumbnails can be found on my OGR presentation:
Secret Lairs OGR Presentation
hi Danny :)
ReplyDeletei like thumbnail 29 but wishing more things will happen in the scene ;)
and nice tone with the bottom right :)
Hi Candice, thank you and I completely agree on more things needing to be in the scene :) I will be creating prop studies at some point for what will fill the lair then incorporate much more roughly painted versions into later thumbnails!
DeleteI am liking the scarab columns, and also the idea of the font...just be careful that you don't end up making it look too much like a lair of a priest! I know you are thinking of using militaria to give the feel of the soldier's presence, and I think it would be good to knock up a few quick thumbnails combining all those elements, just to see if it would work...
ReplyDeleteThank you for your feedback Jackie! The lair will be both a place of worship while also having obvious military aspects, which I will endeavour to blend together nicely in both lair and prop design :)
DeleteHey Danny,
ReplyDeleteI like 31, there seems to be alot going on within the shot compared to the others. I think you understand your lair as a whole, but I feel you need to know what your focal point is (especially if you are going use one point perspective) and then design the lair around that with your environment props and little details etc :)
Thank you for your feedback Anthony and very true advice :) block modelling will come very much in handy here!
DeleteNumber 33 is really interesting I like how the how the creature is incorporated in the architecture, Would be nice to see more of this!
ReplyDeleteThanks for your feedback Livi :) this I shall do!
DeleteCheers Phil, going to have a busy weekend but feeling confident! :)
ReplyDelete