While a block-out is naturally boring to look at, rather than waste precious time working more into this when it may just not work, I've presented the revised block-out with the resolution gate accurately representing the 16:9 (2556 x 1440 pixels) canvas size, above the approved colour scheme. If this layout is approved, concept art development will begin as soon as possible.
In response to OGR feedback I have adjusted my camera angle, added basic block-outs for torches and created the hero prop's dais. Lighting will be established within concept art, however I have shown the hero prop's illuminating light in the form of a transparent polyCylinder. The design on the torches is not random, while the colour is to be ignored the design takes inspiration from a historical ancient Egyptian symbol known as a 'Sa', meaning protection - considering the secrecy of the lair, such a symbol could act as protection from intruders and protect Nemhisect when he lies within it.
Fig. 1: Screenshot of revised Maya block-out of Insectoid Soldier secret lair. |
Fig. 2: Approved colour scheme, overlayed on previous block-out. |
Fig. 3: Sa symbol. (Deurer, s.d.) |
Here's a quote from egyptartsite.com concerning the Sa's meaning and appearance:
"This symbol means protection. Its origins are uncertain but it is speculated that it represents either a rolled up herdsman's shelter or a papyrus life-preserver used by ancient Egyptian boaters. Either way it is clearly a symbol of protection." (Deurer, s.d.)
Quote Bibliography
Deurer, Richard. (s.d.) EgyptArt: Symbols and Definitions [online blog] In: egyptartsite.com At: http://www.egyptartsite.com/symlst.html (Accessed 24.11.13)
Image Bibliography
Fig. 3: Deurer, Richard. (s.d.) Sa symbol [digital graphic] At: http://www.egyptartsite.com/symlst.html (Accessed 24.11.13)
Fig. 3: Deurer, Richard. (s.d.) Sa symbol [digital graphic] At: http://www.egyptartsite.com/symlst.html (Accessed 24.11.13)
Hi Danny - looking promising, everything is in the composition now - but is there something off about the lighting cylinder? It seems to be out of whack in terms of perspective? Otherwise, time to get this fully into production.
ReplyDeleteThanks Phil, the lighting cylinder was to give the impression of angled light so thanks for letting me know only that doesn't work and also thinking about it, is unnecessary. I'll get on it as soon as possible!
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