Advice from Alan regarding Oxygen's mouth shapes suggested that it is a good idea to push the character's mouth as far as possible when creating them, thus allowing an animator to push the mouth further if required; I have done this for Iron. This does not mean that Iron's mouth is necessarily going to be pushed to its maximum as part of my lip-sync, since this is dependant on the volume of his speech. This marks the completion of Iron's creation process.
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