Thursday, 18 December 2014
[Character Design] 26: Board Top View - Thumbnail Attempt
Here is my first attempt at an Above View for one of my board's platforms, going on the premise that it would be a cave-like, colour coded system separated into areas.
This plan has brought about significant and likely unnecessary problems, such as figuring out the layout of the board e.g.the amount of "squares" and their scale as well as how the areas connect to each other.
I have now decided that I will instead produce a concept for a three dimensional view of one of the Areas, either stylized or how it might appear in reality. This will allow me to better focus on the more visually appealing (and less headache inducing) aspects of the environment design task.
Here are a few examples from the board game Treasure of the Pharaohs (1974) [source]
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