Tuesday, 30 December 2014

[Character Design] 37: Cyborg Colour Testing and More

Current favourite (unfinished)

Colour tests 01 - 05

Cyborg colour influence map

Cyborg beard tests 01 - 04

Cyborg arm attachment tests 01 - 03

Wednesday, 24 December 2014

[Character Design] 34: Cyborg Concept - Line Art / Thumbnail 43

Here's the line art nearly ready for the colour stage of the design process.
Any new additions will be made during the colour stage.

Thursday, 18 December 2014

[Character Design] 26: Board Top View - Thumbnail Attempt


Here is my first attempt at an Above View for one of my board's platforms, going on the premise that it would be a cave-like, colour coded system separated into areas.

This plan has brought about significant and likely unnecessary problems, such as figuring out the layout of the board e.g.the amount of "squares" and their scale as well as how the areas connect to each other. 

I have now decided that I will instead produce a concept for a three dimensional view of one of the Areas, either stylized or how it might appear in reality. This will allow me to better focus on the more visually appealing (and less headache inducing) aspects of the environment design task.

Here are a few examples from the board game Treasure of the Pharaohs (1974) [source]





Monday, 15 December 2014

[Character Design] 24: Creature Card Mock Up, Diagram and Influences

Any images that have not been confirmed to be royalty free by their respective sources exist as part of this mock up purely as a placeholder until the design is further developed. The material that led to this stage of development will be uploaded tomorrow. The character designs shown are not final.




Main Influences
Pokémon card

Yugioh Card


Sources:

Origin: Gimp software filter, royalty free?


Friday, 12 December 2014

[Narrative] 48: A Texture, Base 'Making Of' Theme, Female Rig

Before Sukhi took over and continued the Making Of, I had established the basic theme and colour scheme based off of the cupboard doors seen on our animation. Unfortunately she was unable to access the font I had used, for it would not download. I also designed the "Angry Snail Pizza" texture for the pizza box that hits our male character. I also created the rig for the female character, as well as added her controls. I still need to upload a video of the movement of the skinned female hands and head which I had performed - the rest of the skinning process was performed by Adam.


Original Making Of title page

Angry Snail Pizza texture map.
Texture source images:
Snail (pre-edit)

Female rig - orthographics

Female rig - perspective

Thursday, 11 December 2014

[Narrative] 47: What I Animated

Here is the segment of our animation that I animated and performed teh camera work for, I also added any sound heard in versions of our animation including pre-vis and the most developed version as shown at the Crit. 

Tasks I am soon to upload are the rigging of the female character as done by me, as well as the skinning of her head and hands - the rest of her body was done by Adam so I could animate the depicted part of 'Bon Appétite'.

Monday, 1 December 2014

[Narrative] 46: “Bon Appétit” Revised Pre-Vis – Clip and Events Desc.

More Pre-Vis? This Late?!
After Sukhi's advice and previous comments from Alan, I have changed much of the events of our story. I returned to the pre-vis to better help us visualise the events and camera setup when animating.

When animating for the revised pre-vis I began by performing more detailed movements with the default characters, however I took advice from a classmate concerning this being unnecessary considering the exact motions would be repeated in the final animation; this resulted in me simply performing basic movements of the objects and characters themselves to illustrate what would be happening - this can be seen in the form of floating objects. 


The camera positioning seen in this clip is not representative of what will be used in the animation itself. I had tested out other camera angles with our previous pre-vis but I am unable to upload them tonight due to software differences.



Further Events
To save wasting time I have decided to detail the rest of the main events with bullet points, these are:
  • As the guy shakes multiple spices into the pan, each time he puts one back down it slowly dislodges an apple holding the shelf up; the apple being sat in a fruit bowl beneath the shelf. Many of the spices he forgets to put the lid back on.
  • As the incline grows everything on the shelf slowly begins sliding towards the spice rack.
  • Eventually the apple is completely dislodged from beneath the shelf, causing the shelf to fall and knock the spice rack over.
  • Knocking various open and unopened spices into the pan.
  • While panicking the guy tries to remedy the situation, pulling stuff out of the pan.
  • In the confusion he hits his head on the heat extractor, this leaves him dazed, causes the already loose pans to fall down and causes a wonky overhead cupboard to open further.
  • He tastes the food, hates it.
  • While dazed and hoping to cover up the bad taste so his date enjoys it, just missing pans on the floor, he moves over to the fridge but hits his head on the open cupboard.
  • Even more dazed he slips on a pan, as he falls he hangs onto the fridge handle, swinging with the open door before falling on his behind - meanwhile a couple of objects fall out of the open fridge and hit his head.
  • CUT TO CREDITS
  • Post-Credits: We see him nervously present a plate of the disgusting food to his date (possibly while rubbing his head with his other hand) hoping by some luck she likes it, after taking a hesitant bite, she loves it and begins to scoff it.
  • END