Here is my fully working Iron Control Interface (or Iron Control Centre - IrCC), created using MEL scripting as taught to us by Alan; at first I felt a bit overwhelmed but quickly grew to enjoy the process for its logic. All I need to do next is add a banner and change the section backgrounds colour for clarity.
Thursday, 3 March 2016
[Major Project] 17: Hydrogen Character; Skinning 01 - Nearly Complete
I'm going to add a few more eyebrow joints to give myself more control of them, rather than relying heavily on the skin's fall-off between the joints. I also need to add the eye joints and create the blink, before moving onto rigging Hydrogen.
Monday, 29 February 2016
Saturday, 27 February 2016
Thursday, 25 February 2016
[Major Project] 14: Oxygen Character; 3D Modelling Nearly Complete
After multiple previous retries due issues stemming from former unnecessarily high levels of geometry, I am pleased to finally say Oxygen's modelling is finally nearly complete. All that's left to model is the eyes, which will likely require deformation with a Lattice to have them fit snugly within the head.
Monday, 22 February 2016
Sunday, 21 February 2016
[Major Project] 12: Iron Character; Brow & Blink Set-Up Complete
Last things to do with Iron are creating the mouth blend shapes and his Face Cam. After Iron is posed in preparation for his turnaround, I will move on to retrying my modelling of Oxygen.
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