Switching to Blender
As mentioned on my Twitter when I uploaded the video on 19th August, the low poly rocket launch marks my first proper foray into Blender since first stepping foot in Autodesk Maya in 2011. I made this difficult decision for two reasons:🔘 I had not kept up with the technology due to said lack of spark (last Maya version I worked in is 2016) and after my free student version finally ran out I couldn't reasonably afford the £36 a month for Maya LT, let alone the £222/m of the full version. I had also switched to GIMP as my image editor, again, after my discounted student version of the Adobe Creative Suite ran out.
🔘 I'd heard of the free software and its many possibilities through my occasional writings with the GarageFarm.NET render farm, and was strongly recommended Blender by a staff member who I'd developed a rapport with.
No comments:
Post a Comment