Wednesday, 2 October 2019

{CG Cookie} Blender 2.8 - Low Poly Rocket Takeoff and Life Update

After a long and exhausting battle with depression, lack of motivation and a lost spark since graduating UCA Rochester's Computer Animation Arts course in 2016 caused by my lifelong struggle with Inattentive ADHD and living with Asperger's Syndrome, completing this tutorial meant a heck of a lot to me.



Switching to Blender

As mentioned on my Twitter when I uploaded the video on 19th August, the low poly rocket launch marks my first proper foray into Blender since first stepping foot in Autodesk Maya in 2011. I made this difficult decision for two reasons:

🔘 I had not kept up with the technology due to said lack of spark (last Maya version I worked in is 2016) and after my free student version finally ran out I couldn't reasonably afford the £36 a month for Maya LT, let alone the £222/m of the full version. I had also switched to GIMP as my image editor, again, after my discounted student version of the Adobe Creative Suite ran out.

🔘 I'd heard of the free software and its many possibilities through my occasional writings with the GarageFarm.NET render farm, and was strongly recommended Blender by a staff member who I'd developed a rapport with.


CG Cookie & Regaining my Spark

The 3d modelling side of things had long been my passion until the conclusion of my studies, after which there was a smattering of 3d projects, all but two of went unfinished - the exceptions having been commissioned by my friend, a 3d printing and cosplay enthusiast. This July I became a CG Cookie "Citizen" for $29/m (about £23.50) and I'm so glad I did. I'm gradually regaining my spark for 3d modelling, and it's helping me gain an appreciation for the later stages of the 3d animation pipeline, ones I had developed a great dislike for within the pressure cooker of uni.


Current & Future Projects

At the moment I'm following parts of their Blender Mesh Modeling Bootcamp to learn about the various tools Blender has to offer, and have found myself often impressed by just how amazingly intuitive it can be! After I have completed the current tutorial I plan to switch back to some previously long forgotten creative work that I'm excited to turn into a 3d model and maybe, just maybe, take forward into the once-dreaded texturing and animation stages. Watch this space!



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