I had completely left the all important helmet spotlight out of my previous 'final' concept art, I've remedied this here.
Previous post, with concept art build up images:
![]() |
| First Production quality Mental Ray render. (23:03) Point Lights, Raytrace Shadows: Light Radius = 0.200, Shadow Rays = 30, Ray Depth Limit = 3. |
![]() |
| Draft quality Mental Ray render. (06:39) Point Lights, Raytrace Shadows: Light Radius = 0.200, Shadow Rays = 200, Ray Depth Limit = 1. |
![]() |
| Render of block-out before refinement had begun. |