Since Iron's eyes aren't made up of spheres, what do you think the best alternative is for animating the pupil? After researching Sonic 3D models I came across the idea of using animated UVs, or animating a black circular plane moving over the surface of the eyes; would any of these be a suitable option?
On a separate note, I may have misheard one of my classmates last week, but is rigging (or building the skeleton?) now a significantly/completely different process in Maya 2016?
Iron head progress: smoothed mesh |
First eyes test (to be revised) |
Development of the head will be compiled and uploaded in a separate post. Here's Iron's head progress so far!
See here for the models of his torso and feet so far.
I had tested out Iron's eyes but quickly realised that having them slightly bulbous did not work. I will experiment with flatter eyes and having them set deeper in the head.
Perspective |
Front |
Side |
Cross-section (Persp) |
Create a flat plane for the eyes that sits in the head and then add pupils on to it. When rigging you can use a 'geometry constraint' so that the pupils stick to the plane.
ReplyDeleteBrilliant! Thank you Alan!
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