Sunday, 30 November 2014

[Narrative] 45: “Bon Appétit” Pre-Vis – Audio Sources

Parisian

Stove, pellet, running loop

Rice or potatoes boiling in water with frothing

Paper pamphlet drop onto cement surface

Object bang inside washing machine drum

Kitchen timer counts down

Shaker
Evidence of royalty free – via video description:
"If you want to use any of my Sound Effects, Atmospheres: Please give me a 'Thumb Up' and a 'Thanks To' credit in your movie. All Sounds For Free."

Salt or pepper grinder place down on table version 1

Kitchen timer bell ring

Bacon frying in pan

Door close 2

Needle Scratching Record
http://freesfx.com/sfx/record

Summer night ambience – insects, crickets and frogs

Wood hit plastic 1

Ice chunk heavy 01

Rummaging through kitchen utensils

Pots and pans crash hit

Light wooden door squeak

Digital bathroom scales slide across lino floor and hit wall

Rubber toy spin, swish through air

Stylus drop onto record

Pasta scrape from pan with wooden spoon 001

Person eating apple

Wood creak long

Oven grill door open

Person jump and land on wooden boardwalk 002

Rope swinging swish 2

Wood bat falling in grass (YouTube Audio Library)

Rope spin in air like lasso version 3

Swallow, wet, squelchy, close up

Baby grobag drop on floor

Wood hit metal heavy 1

Saturday, 29 November 2014

Thursday, 27 November 2014

Sunday, 23 November 2014

[Narrative] 41: Male Character Modelling; Body Progress 02








[Character Design] 23: Sulfur Creature - Thumbnails 1 - 5

I need to try different angles to the cobra-like hood because it isn't very clear - if I decide to keep it. I also need to test out other versions of horns. I also need to incorporate sulfur's textures more.



[Narrative] 40: Male Arm Top & Front View

Adjustments have been made to the arm's front view to more accurate accommodate the dimensions of the fingers and thumb.


Wednesday, 19 November 2014

[Narrative] 39: Male Character Modelling; Body Progress 01

So far I have completed the shirt and the bow tie, meanwhile the apron is in progress.









[Narrative] 38: Male Character Modelling; Head Progress 05 - COMPLETE

I am aware of several errors in the model, the most significant of these exist as part of the hair - these include: a triangle at the back of the head and the hair wrapping around the back of the head in an odd manner, and the likely unnecessary high level of geometry used to make up the hair, among other errors I may not be aware of. 

An error that does not require remedying is the width of the face, this is purely the fault of the character's symmetry at an orthographic level.

It is hoped that I will have the full character model complete by tomorrow at 2pm, at which point I plan to receive guidance from Alan concerning fixing my model's issues.

Since my last post I have given the nose nostrils, completed the throat, modelled the hair, modelled the eyebrows and added the eyes. The eyebrows had to be scaled up because in three dimensions they looked too small and feminine.






Tuesday, 18 November 2014

[Narrative] 37: Male Character Modelling; Head Progress 04

With the head nearly complete, I will soon be able to move on to modelling the hair and body - a process which will be much quicker and easier due to their relative simplicity.

While some things worked in 2D, they did not work in 3D; such as the lack of detail of the ears, the size of the nose, the lack of an iris and the angle of the ears. 

I have also incorporated a subtle love heart shape into the design of the nose. At the time of posting, the throat is currently in progress.








Monday, 17 November 2014

[Character Design] 21: Game Board; 3D Block Out

To better design for a 3D board game, I found it far easier to physically block out the board itself in three dimensions rather than struggle with gaining a suitable design in 2D.

Descending, the board's platforms include:
Crust, Upper Mantle, Lower Mantle, Outer Core, Inner Core, Deep Core. 




This design took inspiration from a cross-section of the Earth, the futuristic connotations of hexagons, the shape of a drill head and a cardboard cake stand. Within the middle is an elevator shaft which a small hexagonal platform navigates up and down between the sections of the Earth.

The white circular platform is not part of the board itself, nor do the colours represent actual colours of the game's design. The board game in its current form, stands at 70cm tall.



Further Influences